![]() But then again, letting people win certainly does give them more incentive to buy more games. The fact that the cheat code is still active is kind of funny since it’s easy to think that the programmers would have done their best to eliminate it and keep the gaming experience fair. In Contra however it simply meant that you didn’t have to worry about dying so much unless you had a habit of doing it every minute or so. After all, it’s hard to use an attack that draws blood when the code hasn’t been input to allow that program to run. In Mortal Kombat if the code was enabled then it was no holds barred, but if it wasn’t then a lot of the attacks and fatalities simply weren’t possible. I certainly never came close to completing it as a kid, and I certainly won’t come close to completing it (with 3 lives) as an adult. In Gradius the player’s ship would be decked out with every possible power-up available, while in Contra it would give you extra lives. What was unknown at first however was how the code would affect gameplay. ![]() Far beyond the NES games that showed violence but little else, Mortal Kombat could show the action without the blood, but when the code was punched in scarlet rivers began to run. It’s gone through its variations but if you think about it, the blood code for Mortal Kombat could even give thanks to the Contra/Konami Code for its existence. The cheat code is still around too, since nothing this good is bound to be kept a secret for long and once people learn something like this they tend to covet it and hang onto it for a while. Having 30 lives to count on however would be a humongous boon to any gamer that wanted to get further into the game without having to worry about dying on every level multiple times and having to start over. I can recall that Contra was kind of a tough game until you got used to it and one stray bullet could ruin your entire game. This proves that cheat codes have been around a lot longer than some people think. ![]() Thankfully for the rest of us he forgot to erase the code when the game was shipped out to the masses, and by the time anyone noticed it the code had already been spread far and wide. If you want you can thank Kazuhisa Hashimoto, the developer who installed the code when he couldn’t beat the game Gradius while attempting to format it from the arcade to the NES. There have been other variations of the code made throughout the years since Contra was released but it’s stayed more or less the same ever since. Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start was all you had to remember and the world of the NES was essentially yours. The Game Boy Advance port also had a password system, though more complex than the Game Boy version.Do you recall playing Contra and learning the Konami Code that was created to give you an instant 30 lives? Well it turns out that code was never supposed to be a part of the game, but of course those of us that learned the code know how that one went. These are codes for the 2002 game known as F5F5: Stage 5 with Flamethrower, extra lives and bombs.Unlike the original version, the Game Boy port had a password system allowing you to start at any level. These are codes for the 1994 game known as This works only in the Japanese version ( Contra Spirits). If done correctly, you will hear a noise and be taken to the Sound Check Mode, where you can listen to any of the game's sound effects and music. Super C (NES) Entering the code( A B Start ) before the title screen appears, gives the player 10 lives in US version of the. On the title screen, press, , -, and (the Dragon Punch command: ) in one smooth motion. Jump to Contra series - The Konami Code is a cheat code that appears in many Konami video. If done correctly, you will hear an alien shriek and you can now choose which stage to the begin the game at. On the title screen, press, -, , and (the Hurricane Kick command: ) in one smooth motion. If done correctly, you will hear the death scream of your character and you will begin the game with thirty lives. On the title screen, press, -, , and (the Hadoken command: ) in one smooth motion. These are codes for the 1992 game known as 1.3 Sound Check Mode (Japanese version).
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